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- ## prototype STRPTR GetMessage(LONG);
- MSG_NOMEM_SAMPLE (1//)
- Not enough memory to load sample \"%s\".\n
- ;
- MSG_LOG_ERRORS (//)
- Log errors
- ;
- MSG_AUDIO_CH_0 (//)
- Audio channel 0
- ;
- MSG_AUDIO_CH_1 (//)
- Audio channel 1
- ;
- MSG_AUDIO_CH_2 (//)
- Audio channel 2
- ;
- MSG_AUDIO_CH_3 (//)
- Audio channel 3
- ;
- MSG_FRAMESKIP (//)
- Frames to skip
- ;
- MSG_NO (//)
- No
- ;
- MSG_LEFT (//)
- Left
- ;
- MSG_RIGHT (//)
- Right
- ;
- MSG_ROTATION (//)
- Rotation
- ;
- MSG_START (//)
- _Start
- ;
- MSG_QUIT (//)
- _Quit
- ;
- MSG_MENU_GAME (//)
- Game
- ;
- MSG_MENU_NEW (//)
- New...
- ;
- MSG_MENU_SAVE_ILBM (//)
- Save ILBM...
- ;
- MSG_MENU_ABOUT (//)
- About...
- ;
- MSG_MENU_QUIT (//)
- Quit
- ;
- MSG_SCREENMODE (//)
- Screenmode
- ;
- MSG_WIDTH (//50)
- Width
- ;
- MSG_HEIGHT (//50)
- Height
- ;
- MSG_FLIPX (//)
- Flip X
- ;
- MSG_FLIPY (//)
- Flip Y
- ;
- MSG_DISPLAY (//)
- Display
- ;
- MSG_SOUND (//)
- Sound
- ;
- MSG_INPUT (//)
- Input
- ;
- MSG_PATHS (//)
- Paths
- ;
- MSG_MIN_CHIP (//)
- Minimum free chip memory
- ;
- MSG_PRIMARY_CONTROLLER (//)
- Primary controller
- ;
- MSG_SECONDARY_CONTROLLER (//)
- Secondary controller
- ;
- MSG_NONE (//)
- None
- ;
- MSG_JOYSTICK_PORT_1 (//)
- Joystick in port 1
- ;
- MSG_JOYPAD_PORT_1 (//)
- Joypad in port 1
- ;
- MSG_JOYSTICK_PORT_2 (//)
- Joystick in port 2
- ;
- MSG_JOYPAD_PORT_2 (//)
- Joypad in port 2
- ;
- MSG_MOUSE_PORT_1 (//)
- Mouse in port 1
- ;
- MSG_BUTTON_B_HOLD_TIME (//)
- Button B hold time
- ;
- MSG_AUTO_FIRE_RATE (//)
- Auto fire rate
- ;
- MSG_TYPE (//50)
- Type
- ;
- MSG_ROM_PATH (//)
- Rom path
- ;
- MSG_SAMPLE_PATH (//)
- Sample path
- ;
- MSG_SCAN (//)
- Scan
- ;
- MSG_BUFFERING (//)
- Buffering
- ;
- MSG_SINGLE (//)
- Single
- ;
- MSG_DOUBLE (//)
- Double
- ;
- MSG_TRIPLE (//)
- Triple
- ;
- MSG_ANTIALIAS (//)
- Vector antialiasing
- ;
- MSG_BEAM (//)
- Vector beam width
- ;
- MSG_FLICKER (//)
- Vector flicker
- ;
- MSG_PAULA (//)
- Paula
- ;
- MSG_AHI (//)
- AHI
- ;
- MSG_DRIVERS (//)
- Drivers
- ;
- MSG_DRIVER (//50)
- Driver
- ;
- MSG_COMMENT (//100)
- Comment
- ;
- MSG_BITMAP_GAME_DEFAULTS (//)
- Bitmap game defaults
- ;
- MSG_VECTOR_GAME_DEFAULTS (//)
- Vector game defaults
- ;
- MSG_BITMAP (//)
- Bitmap
- ;
- MSG_VECTOR (//)
- Vector
- ;
- MSG_NOT_WORKING (//)
- Not working
- ;
- MSG_SCREEN_TYPE (//)
- Screen type
- ;
- MSG_BEST (//)
- Best
- ;
- MSG_WORKBENCH (//)
- Workbench
- ;
- MSG_CUSTOM (//)
- Custom
- ;
- MSG_USER_SELECT (//)
- User select
- ;
- MSG_USE_DEFAULTS (//)
- Use defaults
- ;
- MSG_DIRECT_MODE (//)
- Direct mode
- ;
- MSG_OFF (//)
- Off
- ;
- MSG_DRAW (//)
- Draw
- ;
- MSG_COPY (//)
- Copy
- ;
- MSG_DIRTY_LINES (//)
- Dirty lines
- ;
- MSG_SHOW (//)
- Show
- ;
- MSG_ALL (//)
- All
- ;
- MSG_FOUND (//)
- Found
- ;
- MSG_COLORS (//50)
- Colors
- ;
- MSG_INVALID (//255)
- Invalid
- ;
- MSG_REQUIRES_LIB (//)
- Requires %s version %ld
- ;
- MSG_FAILED_TO_LOAD_ELF (//)
- Failed to load mameppc.elf
- ;
- MSG_FAILED_TO_CREATE_PPC_TASK (//)
- Failed to create PPC task
- ;
- MSG_NOT_ENOUGH_MEMORY (//)
- Not enough memory
- ;
- MSG_FAILED_TO_OPEN_SCREEN (//)
- Failed to open screen
- ;
- MSG_FAILED_TO_OPEN_WINDOW (//)
- Failed to open window
- ;
- MSG_FAILED_TO_ALLOCATE_INPUTS (//)
- Failed to allocate inputs
- ;
- MSG_OK (//)
- OK
- ;
- MSG_WRONG_COLORS (//)
- Wrong colors
- ;
- MSG_IMPERFECT_COLORS (//)
- Imperfect colors
- ;
- MSG_DIRECTORY (//50)
- Directory
- ;
- MSG_AUTO_FRAMESKIP (//)
- Auto frameskip
- ;
- MSG_TRANSLUCENCY (//)
- Vector translucency
- ;
- MSG_ALLOW16BIT (//)
- Allow 16 bit
- ;
- MSG_ASYNCPPC (//)
- Asynchronus PPC
- ;
-